Master of the Order of the Phoenix (Prestige Class)
Basic Abilities
- Base Attack Bonus
- None (epic)
- Saving Throws
- None (epic)
- Skills
- Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
- Skill Points
- 4+Int.
- Hit Points
- 5 per level
Class Chart
{{Generic Class Table
|Max Level=10
|Header1=Special
|C1_R1=Inner fire, flaming fists, monk abilities
|C1_R2=Fireballs
|C1_R3=Cataclysmic release
|C1_R4=Immolation
|C1_R5=True flame
|C1_R6=Healing fire
|C1_R7=Wings of the phoenix
|C1_R8=Greater cataclysmic release
|C1_R9=Shield of the phoenix
|C1_R10=Eternal immolation
|Header2=Inner Fire
|C2_R1=+2
|C2_R2=+4
|C2_R3=+6
|C2_R4=+8
|C2_R5=+10
|C2_R6=+12
|C2_R7=+14
|C2_R8=+16
|C2_R9=+18
|C2_R10=+20
|Header3=Flaming Fists
|C3_R1=+10
|C3_R2=+10
|C3_R3=+15
|C3_R4=+15
|C3_R5=+20
|C3_R6=+20
|C3_R7=+25
|C3_R8=+25
|C3_R9=+30
|C3_R10=+30
}}
Special Abilities
- Inner Fire
- You gain a sacred bonus to Strength, Dexterity, and Constitution, given by the class chart above.
- Flaming Fists
- Your fists inflict bonus fire damage, given by the class chart above.
- Monk Abilities
- Your monk abilities progress as those of an epic monk. You gain no other benefits of that class.
- Fireballs
- You may toss a fireball as an attack; in any given full attack, you may substitute none, some, or all of your melee attacks for ranged fireball attacks. Throwing a fireball is a ranged touch attack that provokes attacks of opportunity; you gain your Dexterity bonus to hit with fireballs, and no ability score to damage. A fireball inflicts 1d20 plus the damage bonus of your flaming fists ability. A fireball has a range of 120 feet.
- Cataclysmic Release
- As a standard action, you inflict 1d12 fire damage per character level, with a Reflex saving throw (DC 20 + class level + Wis bonus) for half. After the blast, you lose the use of all fire-based class abilities (everything except Inner Fire) until you rest and meditate for one hour.
- Immolation
- For one round per level per day (non-contiguous), you gain regeneration equal to 10 times your class level. While using this ability, all damage you suffer is subdual damage; only unholy or chaotic damage is treated as lethal damage. If you die for any reason while under the effect of this ability, your body burns to ash, and you re-emerge from the ashes 1 round later, fully healed and restored. This can only be done once per day.
- True Flame
- All fire damage you inflict from the abilities of this class is treated as holy and fire damage; you may treat each attack as either type, as it pleases you. Thus, you can fully affect a creature who is immune to fire damage, but vulnerable to holy damage, or vice versa.
- Healing Fire
- You may expend one round of your daily rounds of Immolation to heal another by touch; the touched creature is healed for 10 points of damage per your total character level, and affected in all other ways like a heal spell.
- Wings of the Phoenix
- At will, you sprout wings of fire which enable you to fly at your normal unarmored movement speed with a maneuverability class of good.
- Greater Cataclysmic Release
- Your cataclysmic release attack no longer allows a saving throw.
- Eternal Immolation
- You always gain regeneration 1 (chaotic or unholy). You can still activate the Immolation ability to gain additional regeneration, and the ability to automatically resurrect yourself upon death. As for the latter effect, that is now usable twice per day.